Offshore Wind

This section was left with the low res textures from the scan as the user did not have the ability to go over here.

Modelling
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June , 2021

As part of a VR Training project I optimised scan data to create the interior of a wind turbine. The mesh that came from the scan was very dense and had a lot of issues so this was done manually using a mixture of box modelling and using the quad draw tool.

I sent over low and high res versions over to the texture artist for baking and also textured some of the sections myself.

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Expertise Areas
Modelling, Texturing, Lighting

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Software
Maya, Substance Painter, Unity